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Author Topic: damage charts  (Read 247 times)
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HornetCommando97
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« on: August 10, 2009, 11:27:04 AM »

a key factor needed in wars are health/damage charts. that way everyone isint running around arguing weather they are dead or not. me and a few other 13 year olds play against my grandparents my mom and a bunch of 8-9 year olds. we us this chart:
every one starts with 10 HP.
darts,daggers=1 hp
streamlines,foam fists=2hp
shield=-3hp
swords,balls,=3hp
axes,the Sprax=5hp
missles,rockets,arrows=10 hp
Headshots,heartshots= instant death
The object is to get all enemies out at once. When they die they sit where they are. To "Respawn" they must be tagged back in.
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fang113
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« Reply #1 on: August 10, 2009, 05:39:29 PM »

This could be interesting.... but i dont think this would be adopted into any large wars. It's too much to keep track of.
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HornetCommando97
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« Reply #2 on: August 10, 2009, 05:40:56 PM »

i know. it actually dosen't go over well in my wars considering who i am up against. check my war story to find out what i mean.
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bleachmaniac
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« Reply #3 on: August 11, 2009, 11:47:18 AM »

Interesting enough, at my local wars, we also use a point system to count kills.

Melee Weapons = Instant Kill
Micro Darts = 3 for chest, 1 for head
Anything bigger than a Micro Dart = Instant Kill

I have never actually liked it very much. But it's fun and prevents camping/ boobus whores.

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HornetCommando97
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« Reply #4 on: August 11, 2009, 01:48:45 PM »

mine is way too in depth for who i play against. (check forest war part 1) but it is relatively effective.
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Wernarner84
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« Reply #5 on: November 27, 2009, 09:41:31 PM »

Mine is:
Darts: 1hp
Missiles/Arrows: 3hp
Melee: if from behind, instant kill, otherwise 2 hp
I think that's all
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