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Author Topic: XB-REV-001 Phase 1  (Read 660 times)
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Sinaz
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« on: March 02, 2010, 03:15:59 AM »

Hello, Nerf-o-philes.  My name is JD, and I'm a new guy around here.  I introduced myself in the new members forums, and if you have any questions about me in general, you can post them there.

I joined up here with the intention of showcasing the craft of a hobby I am starting up.  My goal is to design, prototype, mold, cast, paint, and eventually sell custom designed re-skins and original Nerf-compatible toy weapons.

This thread here will document the general process of this first build.  It's my intention to keep the community abreast of what I am doing and to seek feedback and criticism so that I am creating products that appeal to Nerf community.  I have a vision for this hobby, in which I create collectible toy weapons that live in a fun and interesting fiction that feels as though it is a part of the N-Strike universe.  I want to develop families of weapons with accessories that are both original and interchangeable with Nerf weapons.  I will be housing any commercial products under a division of my business s-corp, More Bit, Inc.  I'm thinking of something like More Bit Custom Gaming Arms.  I know that sounds awfully serious and official, but I own the business, so why not use it?

It might be prudent to discuss the legality of this hobby as well.  I imagine I'm walking a fine line.  The point of creating "re-skins" is to ensure that my designs require the purchase of an actual Nerf weapon to customize.  In fact, a "re-skin" is intended to be the most extreme case of a cosmetic customization.  Weapons that I intend to be 100% custom (including internals) will likely be only superficially compatible with actual Nerf products, such as being designed to shoot Stefans, but will coincidentally accept Nerf darts.

My first design is this, the XB-REV-001 "Low-Barrel":



This is a rough sketch.  Obviously it is a Maverick re-skin.  I'm sure you can tell there is a lot of unanswered engineering problems here.  For one, where will the plunger and charging mechanism be?  I have 2 ideas about that.  One is to put it into the grip and make part of the grip act as a slide.  Another is to lower the cylindrical detail behind the revolver cylinder and fit the plunger in there.  The grip should be comparable to the grip size on Nerf guns.  Everything is drawn in scale to the Maverick cylinder and plunger.  I also glossed over the cylinder axle and loading process.  I have plans for including the Maverick loading system, including a cut-out notch that will allow single shots to be directly loaded into the next-up cylinder chamber without releasing the cylinder.

The XB-REV-001 is designed to be similar to a Mateba Autorevolver in that the barrel is aligned to the bottom of the cylinder.  It also uses a snub nosed barrel that would mate with the Recon's barrel, but I intend to design a custom barrel specifically for the XB-REV-001.  The cylinder is unprotected at the top to keep the weapon as streamlined as possible.  I have an idea about a custom stock, but I'm also toying around with making it able to mate with the N-Strike stocks.  I hope to be able to design the receiver and parts to be close to how real weapons are designed with central frame and mating solid pieces.  I want to avoid clamshell construction wherever possible.

This is probably a good time to start questioning where I draw the line with making them Nerf-compatible.  Do you think it's ok to make these weapons able to adapt the Nerf accessories?  Or do I need to consider designing completely original accessories?  I like the N-Strike system, and I'd love to unofficially expand it.

So that's about it for now.  In between doing sketches, I have been disassembling my Nerf arsenal and modelling the internals to scale in 3DSMax where I will engineer the shells around them (until I begin designing my own internals.)

Feel free to comment, suggest, criticize all you want.  I intend to make a little cottage industry out of this, so all of you, being potential future customers, have the most valuable opinions I can consider.
 
Cheers!
« Last Edit: March 02, 2010, 03:20:17 AM by Sinaz » Logged

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k9turrent
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« Reply #1 on: March 02, 2010, 11:33:55 AM »

I love it!!!

However I wonder about patenting issues and other fun legal problems with the "re-skinning"

And are you hiring?
Resume can be provided
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Sinaz
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« Reply #2 on: March 02, 2010, 01:19:23 PM »

I love it!!!

However I wonder about patenting issues and other fun legal problems with the "re-skinning"

And are you hiring?
Resume can be provided

@K9: I actually plan to visit the nearest Legal Grind (a coffee house/ legal consultancy in the LA area) on the day they have IP specialists to talk about legal safety.  I am trying to research what kind of licenses are necessary for this stuff... I kind of equate it to the process of making Mustang Cobra or Shelby customs or companies that build sporting arms based on colt 1911 actions.  I'l need to see what is required.  Making re-skins require the original internals of a Nerf gun was part of the effort of classifying these as customizations rather than simply off-brand Nerf.

I am not hiring, as I am simply a self-employed game design consultant.  Maybe one day More Bit will be a functioning studio, but for now it's just me.

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S I N A Z

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seeyouuinhel2mf
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that is one smal step for man and omg what is that


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« Reply #3 on: March 14, 2010, 04:38:20 AM »

umm... if I'm being intrusive just tell me but I can help with some idea's if need be so here go some Ideas
1.removable barell
2.interchangeable cylinders for quick re-loads
3.laser pointer(not light night finder where attachment is hideous) like more-so right under the cylinder and in front of the trigger
some just of the top of my head Ideas
« Last Edit: March 14, 2010, 04:40:28 AM by seeyouuinhel2mf » Logged

I got this great new idea for a recon mod the thrown mod
first add barrel extention
thn grab by barrel and toss increases range by at leasst 10 times
Sinaz
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« Reply #4 on: March 15, 2010, 11:14:47 AM »

umm... if I'm being intrusive just tell me but I can help with some idea's if need be so here go some Ideas
1.removable barell
2.interchangeable cylinders for quick re-loads
3.laser pointer(not light night finder where attachment is hideous) like more-so right under the cylinder and in front of the trigger
some just of the top of my head Ideas

I'm way ahead of ya, buddy ;-) 

Compare the barrel in that painting to the Recon receiver's barrel.  I've already begun designing different sorts of barrels.  What would help me more is some ideas of what you want to see with exchangeable barrels.  Purely cosmetic?  Or do you want some tactical functionality built in?  I've done a few aesthetic long nose barrel designs, and designed a tactical rail barrel.

The interchangeable cylinders is something I've been toying with.  The problem is that it would require this weapon to be completely original, because I'd then have to design special cylinders.  I can do this, but the point of the design was to be a reskin of the Maverick and it would be pricey to buy a bunch of Mavericks just to cannibalize the cylinders (plus, it takes a lot of customization to free the cylinder from its axel.)

... so, my swapable cylinder idea may have to wait for a future original design.

Anyhoo.  I will try to get some additional drawings up this week.  I've been doing some subtle redesign of the form to accommodate internal ideas, and I want to get a big list of potential accessories drawn up that I will then narrow back down to the base "kit".
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S I N A Z

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« Reply #5 on: March 17, 2010, 07:49:49 PM »

Have you thought of rear loading, co2 operation (keep the design compact), iron sights (looks like you have the rear sight but you need the front for it to work), revise the turret design (create a much more slimline design).
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« Reply #6 on: March 17, 2010, 08:44:58 PM »

Have you thought of rear loading, co2 operation (keep the design compact), iron sights (looks like you have the rear sight but you need the front for it to work), revise the turret design (create a much more slimline design).

This is nerf, not COD, we dont need iron sites. CO2 makes plastic brittle and weak, theres a reason why its not used. Rear loading is useless on 3 inch barrels.
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If it doesn't work, slap a NF rifle in it and call it good.
Sinaz
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« Reply #7 on: March 17, 2010, 11:04:22 PM »

Have you thought of rear loading, co2 operation (keep the design compact), iron sights (looks like you have the rear sight but you need the front for it to work), revise the turret design (create a much more slimline design).

This is nerf, not COD, we dont need iron sites. CO2 makes plastic brittle and weak, theres a reason why its not used. Rear loading is useless on 3 inch barrels.
I agree with some of these.

Working with CO2 requires machined metal parts.  I'm dealing with small scale plastics molds and casting.

It's true that the gun only has a rear sight.  But the corresponding front sight is intended to be designed into barrel attachments.

I should have some new sketches up soon.
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S I N A Z

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« Reply #8 on: March 21, 2010, 08:26:50 PM »

Ok. Well the co2 was just an idea for easy pressurized air. But my point was it looked like there was a perfect spot for an air tank. Rear loading wouldn't be pointless it would allow higher airflow at the very least. Also the extra barrels would be cool I'm just wondering how will this thing will be able to utilize it.
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I am made of win and nothing else so that makes you pure lose. Joking. But I am 5% win. The Nerf Gods are pure Win though. Or I just might be crazy and imagining all of this.
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« Reply #9 on: March 21, 2010, 09:06:16 PM »

CO2 isn't pressurized air. CO2 is Carbon Dioxide. Air contains some CO2, but its not entirely CO2. HPA would be suitable, but the price of the tank materials and regulators + fittings would make this pretty costly.
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Sinaz
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« Reply #10 on: March 22, 2010, 06:14:42 PM »

CO2 isn't pressurized air. CO2 is Carbon Dioxide. Air contains some CO2, but its not entirely CO2. HPA would be suitable, but the price of the tank materials and regulators + fittings would make this pretty costly.

Regardless if we are talking about CO2 cannisters or pressurized air, I don't want to have to deal with the parts necessary to safely work with any kind of gases under pressure other than what a simple spring-loaded piston would produce. 

@LSWielder: what do you mean by "just wondering how will this thing will be able to utilize it."  Referring to the extra barrels?  Whatcha asking there?
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S I N A Z

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« Reply #11 on: March 25, 2010, 02:20:50 PM »

Like how well will this blaster be able to use extension barrels. Ok fishy you are correct.I guess what I meant was an easily accsessible power source. Since you don't want pressurized power though. I have no idea.
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I am made of win and nothing else so that makes you pure lose. Joking. But I am 5% win. The Nerf Gods are pure Win though. Or I just might be crazy and imagining all of this.
Sinaz
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« Reply #12 on: March 25, 2010, 05:30:47 PM »

Like how well will this blaster be able to use extension barrels. Ok fishy you are correct.I guess what I meant was an easily accsessible power source. Since you don't want pressurized power though. I have no idea.
...um... really well?

I don't know how to qualify this for you.  Look at the front of the pistol part of the Recon and the way the barrel connects to it.  I'm duplicating that system.
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« Reply #13 on: March 25, 2010, 08:09:10 PM »

I know but will it be able to have enough POWER behind the dart to fire it? That was my question.
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I am made of win and nothing else so that makes you pure lose. Joking. But I am 5% win. The Nerf Gods are pure Win though. Or I just might be crazy and imagining all of this.
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« Reply #14 on: March 25, 2010, 08:41:25 PM »

When is this gun going to be made available. It's like all my prayers answered and more. A nerfish six-shot revolver in a small sidearm.
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