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Author Topic: Megas Vs. Micros: The Big Debate  (Read 871 times)
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DeadDumpster
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« on: June 01, 2008, 08:20:51 PM »

Through the first decade of Nerfing, Megas dominated everything. Upon the introduction of the Micro dart, this wasn't the case anymore. Before this, the Mega had nothing but missiles, balls and arrows to compete against. Once the Micro was introduced, Megas fell right out of favor and Nerfers turned to its smaller, higher velocity, long ranged counterpart.

I, for one, wondered why this was. I'd found hitting things with a Micro Stefan was a bit harder than it was with Megas. This is because of the dimensions and weight of these Darts. Micros are generally lighter and more streamlined than Megas are, so they travel faster and a bit further. Megas, on the other hand, are wider (5/8" compared to 1/2") and heavier, making them less affected by wind whilst sacrificing a few feet of range.

Pain factor also plays a small role here as well. Micros tend to hit quicker and ricochet off their target faster, giving them a painful stinging feeling. Megas generally sail to their target slower and pack more of a wallop than micro darts.

It really all depends on your primary/secondary as well as your playing style. I did some tests to figure out which darts would be better in certain guns that are commonly used nowadays at wars. Here we go.

Primaries:

Maxshot- Micros. The extremely powerful spring and large plunger tube will make up for any lost accuracy. Theoretically, the power behind the dart should send it straight through wind gusts anyway.

Crossbow- Either. This is simply personal preference because it's powerful enough to fire a Mega 80' or so and a Micro 100' with Level 4 modifications. With a 1/2' PVC coupler, you can fire either Megas through Schedule 40 PVC by itself and Micros through either Schedule 80 PVC or a Brass or PETG barrel glued into the Schedule 40 PVC. Test out both and choose which you like best (Range or accuracy)

Pump Shotgun- Micros. Just like the Maxshot, when properly modded this can hit over 100'. Angel made this beast fire 160'+, which is more than enough to send a Micro at its target too quickly to dodge or be affected by the wind. Megas would simply decrease range; there wouldn't be much of an increase in accuracy at that range.

Rapid Fire Shotgun- Megas. You know Doomsayer? I used one at Hell Before Halloween (one that Angel modded himself) and dominated most people. With its superior 115' range and incredible accuracy with micros, Mega darts would be an unmatched foe on the battlefield. It's about as accurate with Micros as a Maxshot is with Megas, but with longer range. With 5/8" PETG I highly doubt wind or really ANYTHING will affect the Mega's flight path.

SM1500/AT2K- Micros. These are air guns. The vast majority of air guns send micros out at such a speed that they create their own little draft to ride. A springer and an air gun can have the same range but the air gun will almost certainly have a higher velocity and better accuracy. There's no point in using Megas as accuracy will only be improved by a tiny bit.

AT3K- Micros. Big brother of the AT2K, simply larger air tank and more power. Basically the same reasons as said above.

Doubleshot- Micros. It doesn't have enough power to launch a Mega too far and I think it would be difficult to fit 5/8" PETG into the shells.

RFR- Micros. Shells are too small for Megas and there's no power behind it.

Big Bad Bow- Either. It's simply a matter of personal preference again. Also it depends on whether or not you're going to replace the spring so you can get better ranges with Megas. The BBB is very much like a new age X-Bow.

RF20/Wildfire- Micros. These are designed to fire micros a short distance when modded and are used exclusively in close-quarters and rushing. Because of that there's no reason to use Megas, they wouldn't fire farther than 30'. Micros get the job done nicely and are impossible to dodge in a large burst.

Magstrike/Powerclip- Micros. These have the same uses as the guns above, but the Magstrike can be used for Medium-ranged attacks as well due to its longer range. Also, good luck machining the clips to fit 5/8" barrels in it.

Longshot- Micros. Simply put; Good luck fitting Megas into the magazine. If you can mod the mags somehow and Angel breech it with larger sizes of brass then be my guest. For now that remains impossible.

Now for commonly used sidearms.

Splitfire- Micros. This is the most powerful pistol I've ever seen aside from Angel's Mega Pistol and my Handcannon. There's no need for Megas because it's an air gun and it slings Micros out quickly and accurately.

SM750- Micros. Another air gun pistol. It fires beautifully with Micros, I may try with Megas one of these days though.

NF/Disk Shot- Megas. My Handcannon, the most heavily modified NF I've ever seen (increased plunger draw, BBB spring addition, airtight seal, 1/2PVC coupler for Micros or Megas) gets about 85' flat with Micros because of its sheer power. The PVC makes it front heavy, so it's essentially recoiless. With Micros, I fired at a target 5 times at 50' and hit it 3 out of five times. I did the same thing with Megas, on a windy day, and hit it 5 out of 5 times. The heftier Stefan is less affected by wind, making it more accurate while losing about 5' of range.

Lock N' Load- Either. The only sidearm I know of that can be used for either dart effectively. It's got a larger air output than an NF and with the right spring can be a killer on the battlefield (I've heard of people getting in the 80-foot range with these babies). I'm awaiting one to ship in actually, and then I'll test it out on both sizes to come to a solid conclusion.

LOTR Crossbow- Micros. This is Angel's Mega Pistol. It's truly massive, WAY over a foot long including the massive plunger draw. It hits around 100' and more with Micros, so there's really no point in using Megas. The foot-long barrel sends the dart out pretty straight and with Megas there would be minimal changes in accuracy.

These are just the guns used most at wars; I'll update this as I test more guns out.

To conclude, Megas should never be forgotten or discounted in one's arsenal. I'd say have at least one primary and sidearm chambered for Megas. I'm going to APOC this year, so any of you who are going will see how Megas perform in a well-modded Nitefinder. Buy a gun, test with both Micros and Megas to see what fits your style. I'd recommend using Megas in your sidearms just so you have an accurate last resort gun.

I'm off to lurk again...
« Last Edit: October 02, 2008, 04:33:03 PM by DeadDumpster » Logged
jwasko
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« Reply #1 on: June 01, 2008, 09:54:47 PM »

The only problem with Megas is the fact that few nerfers use them anymore; therefore, you'll have to make sure that you bring plenty of darts with you to any war.

Although, I think that that's a pretty sound piece of advice in general. You don't want to have to depend on other people's subpar darts!
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« Reply #2 on: June 02, 2008, 09:50:43 AM »

Awesome! I have been awaiting for someone to write a new mag article. I'll read through it and see if I can post it on the front page sometime soon.
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« Reply #3 on: June 07, 2008, 03:01:53 PM »

Pretty much what jwasko said.
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DeadDumpster
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« Reply #4 on: June 07, 2008, 10:45:24 PM »

Pretty much what jwasko said.

Are you just trying to raise your post count? If you are I may as well tell you it means nothing around here. From here on in any posts I deem worthless from ANYBODY here gets deleted.

On topic: Thanks for the comments children. Jwasko, I'll be bringing a lot of darts with me although I can think of quite a few members who still use/can use Megas.
« Last Edit: June 14, 2008, 11:30:54 AM by DeadDumpster » Logged
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« Reply #5 on: July 06, 2008, 10:32:01 PM »

I dropped the post count thing looooooong ago. I was voicing my opinion and as someone had already stated it, I sumply agreed to what they said.
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